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AnnotationPointID.cs
1 using UnityEngine;
2 using System.Collections;
3 using System.ComponentModel;
4 
5 
6 /*
7 Used to save the id of an annotation point in the delete button
8 */
9 public class AnnotationPointID : MonoBehaviour {
10 
11  [DefaultValue(-1)]
12  public int annotationPointID { get; set; }
13 
14  // Use this for initialization
15  /*void Start () {
16 
17  }
18 
19  // Update is called once per frame
20  void Update () {
21 
22  }*/
23 }