2 using UnityEngine.EventSystems;
3 using System.Collections;
4 using System.Collections.Generic;
18 public Dictionary<ButtonType, PointerEventData.FramePressState> buttonStates =
new Dictionary<ButtonType, PointerEventData.FramePressState>();
24 buttonStates[ButtonType.Left] = PointerEventData.FramePressState.NotChanged;
25 buttonStates[ButtonType.Right] = PointerEventData.FramePressState.NotChanged;
26 buttonStates[ButtonType.Middle] = PointerEventData.FramePressState.NotChanged;
27 buttonStates[ButtonType.Trigger] = PointerEventData.FramePressState.NotChanged;