1 using UnityEngine.EventSystems;
8 public static class CustomEvents
11 private static void Execute(IPointerHoverHandler handler, BaseEventData eventData)
14 handler.OnPointerHover (ExecuteEvents.ValidateEventData<PointerEventData> (eventData));
18 public static ExecuteEvents.EventFunction<IPointerHoverHandler> pointerHoverHandler
20 get {
return Execute; }