3 using UnityEditor.AnimatedValues;
6 namespace UnityStandardAssets.ImageEffects
8 [CustomEditor(typeof(CreaseShading))]
10 SerializedObject serObj;
12 SerializedProperty m_intensity;
13 SerializedProperty m_softness;
14 SerializedProperty m_spread;
16 AnimBool m_showSoftnessWarning =
new AnimBool();
17 AnimBool m_showSpreadWarning =
new AnimBool();
19 private bool softnessWarningValue {
get {
return m_softness.intValue > 4; } }
20 private bool spreadWarningValue {
get {
return m_spread.floatValue > 4; } }
23 serObj =
new SerializedObject (target);
25 m_intensity = serObj.FindProperty(
"intensity");
26 m_softness = serObj.FindProperty(
"softness");
27 m_spread = serObj.FindProperty(
"spread");
29 m_showSoftnessWarning.valueChanged.AddListener(Repaint);
30 m_showSpreadWarning.valueChanged.AddListener(Repaint);
32 m_showSoftnessWarning.value = softnessWarningValue;
33 m_showSpreadWarning.value = spreadWarningValue;
36 public override void OnInspectorGUI () {
39 EditorGUILayout.Slider(m_intensity, -5.0f, 5.0f,
new GUIContent(
"Intensity"));
41 EditorGUILayout.IntSlider(m_softness, 0, 15,
new GUIContent(
"Softness"));
42 m_showSoftnessWarning.target = softnessWarningValue;
43 if (EditorGUILayout.BeginFadeGroup(m_showSoftnessWarning.faded))
45 EditorGUILayout.HelpBox(
"High Softness value might reduce performance.", MessageType.Warning,
false);
47 EditorGUILayout.EndFadeGroup();
49 EditorGUILayout.Slider(m_spread, 0.0f, 50.0f,
new GUIContent(
"Spread"));
50 m_showSpreadWarning.target = spreadWarningValue;
51 if (EditorGUILayout.BeginFadeGroup(m_showSpreadWarning.faded))
53 EditorGUILayout.HelpBox(
"High Spread value might introduce visual artifacts.", MessageType.Warning,
false);
55 EditorGUILayout.EndFadeGroup();
57 serObj.ApplyModifiedProperties ();