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CustomEventData.cs
1 using UnityEngine;
2 using UnityEngine.EventSystems;
3 using System.Collections;
4 using UI;
5 
16 public class CustomEventData : PointerEventData {
17 
19  public Vector3 delta3D;
20 
22  public Vector2 textureCoord;
23 
24  //Index of triangle hit by raycast in Mesh
25  public int hitTriangleIndex;
26 
27  public ButtonType buttonType;
28 
29  public CustomEventData( EventSystem system ) : base( system ) {}
30 }