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DestroyOnDetachedFromHand.cs
1 //======= Copyright (c) Valve Corporation, All rights reserved. ===============
2 //
3 // Purpose: Destroys this object when it is detached from the hand
4 //
5 //=============================================================================
6 
7 using UnityEngine;
8 using System.Collections;
9 
10 namespace Valve.VR.InteractionSystem
11 {
12  //-------------------------------------------------------------------------
13  [RequireComponent( typeof( Interactable ) )]
14  public class DestroyOnDetachedFromHand : MonoBehaviour
15  {
16  //-------------------------------------------------
17  private void OnDetachedFromHand( Hand hand )
18  {
19  Destroy( gameObject );
20  }
21  }
22 }