8 using System.Collections;
10 namespace Valve.VR.InteractionSystem
13 [RequireComponent( typeof( ParticleSystem ) )]
16 private ParticleSystem particles;
21 particles = GetComponent<ParticleSystem>();
23 InvokeRepeating(
"CheckParticleSystem", 0.1f, 0.1f );
28 private void CheckParticleSystem()
30 if ( !particles.IsAlive() )
32 Destroy( this.gameObject );