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DontDestroyOnLoad.cs
1 //======= Copyright (c) Valve Corporation, All rights reserved. ===============
2 //
3 // Purpose: This object won't be destroyed when a new scene is loaded
4 //
5 //=============================================================================
6 
7 using UnityEngine;
8 using System.Collections;
9 
10 namespace Valve.VR.InteractionSystem
11 {
12  //-------------------------------------------------------------------------
13  public class DontDestroyOnLoad : MonoBehaviour
14  {
15  //-------------------------------------------------
16  void Awake()
17  {
18  DontDestroyOnLoad( this );
19  }
20  }
21 }