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SteamVR
InteractionSystem
Core
Scripts
DontDestroyOnLoad.cs
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//======= Copyright (c) Valve Corporation, All rights reserved. ===============
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//
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// Purpose: This object won't be destroyed when a new scene is loaded
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//
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//=============================================================================
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using
UnityEngine;
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using
System.Collections;
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namespace
Valve.VR.InteractionSystem
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{
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//-------------------------------------------------------------------------
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public
class
DontDestroyOnLoad
: MonoBehaviour
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{
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//-------------------------------------------------
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void
Awake()
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{
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DontDestroyOnLoad
(
this
);
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}
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}
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}
Valve.VR.InteractionSystem.DontDestroyOnLoad
Definition:
DontDestroyOnLoad.cs:13
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