8 using System.Collections;
10 namespace Valve.VR.InteractionSystem
16 public SkinnedMeshRenderer skinnedMesh;
18 private float lastValue;
24 if ( skinnedMesh == null )
26 skinnedMesh = GetComponent<SkinnedMeshRenderer>();
29 if ( linearMapping == null )
31 linearMapping = GetComponent<LinearMapping>();
39 float value = linearMapping.value;
42 if ( value != lastValue )
44 float blendValue = Util.RemapNumberClamped( value, 0f, 1f, 1f, 100f );
45 skinnedMesh.SetBlendShapeWeight( 0, blendValue );