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Logo.cs
1 using UnityEngine;
2 using System.Collections;
3 
4 public class Logo : MonoBehaviour {
5 
6  // TODO: Probably move this, or handle it some other way.
7  // It's kind of ugly that the Logo starts the UI ?!
8  public GameObject PatientSelector;
9  void activatePatientSelector () {
10  PatientSelector.SetActive (true);
11  }
12 }
Definition: Logo.cs:4