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PatientEventSystemCaller.cs
1 using UnityEngine;
2 using System.Collections;
3 /*
4  * Calls the PatientEventSystem in main thread so the events can be executed in the main thread
5  */
6 public class PatientEventSystemCaller : MonoBehaviour {
7 
8  // Use this for initialization
9  void Start () {
10 
11  }
12 
13  // Update is called once per frame
14  void Update () {
15  PatientEventSystem.executeSavedEvents();
16  }
17 }