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Core
Patient
PatientEventSystemCaller.cs
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using
UnityEngine;
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using
System.Collections;
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/*
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* Calls the PatientEventSystem in main thread so the events can be executed in the main thread
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*/
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public
class
PatientEventSystemCaller
: MonoBehaviour {
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// Use this for initialization
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void
Start () {
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}
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// Update is called once per frame
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void
Update () {
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PatientEventSystem.executeSavedEvents();
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}
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}
PatientEventSystemCaller
Definition:
PatientEventSystemCaller.cs:6
Generated by
1.8.6