8 using System.Collections;
10 namespace Valve.VR.InteractionSystem
15 public AudioClip bowClick;
16 public AnimationCurve pitchTensionCurve;
17 public float minPitch;
18 public float maxPitch;
20 AudioSource thisAudioSource;
25 thisAudioSource = GetComponent<AudioSource>();
30 public void PlayBowTensionClicks(
float normalizedTension )
33 float y = pitchTensionCurve.Evaluate( normalizedTension );
35 thisAudioSource.pitch = ( ( maxPitch - minPitch ) * y ) + minPitch;
36 thisAudioSource.PlayOneShot( bowClick );