8 using System.Collections;
10 namespace Valve.VR.InteractionSystem
16 public GameObject prefab;
20 public void SpawnAndAttach(
Hand passedInhand )
22 Hand handToUse = passedInhand;
23 if ( passedInhand == null )
28 if ( handToUse == null )
33 GameObject prefabObject = Instantiate( prefab ) as GameObject;
34 handToUse.AttachObject( prefabObject );