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SteamVR_CameraFlip.cs
1 //======= Copyright (c) Valve Corporation, All rights reserved. ===============
2 //
3 // Purpose: Flips the camera output back to normal for D3D.
4 //
5 //=============================================================================
6 
7 using UnityEngine;
8 
9 [ExecuteInEditMode]
10 public class SteamVR_CameraFlip : MonoBehaviour
11 {
12  void Awake()
13  {
14  Debug.Log("SteamVR_CameraFlip is deprecated in Unity 5.4 - REMOVING");
15  DestroyImmediate(this);
16  }
17 }
18