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enum | AnnotationType { pin,
plane,
sphere
} |
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void | AddAnnotationPressed () |
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void | ToggleAnnotationsList () |
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void | ChangeColorPressed (GameObject newColorButton) |
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void | changeAnnoTypeToPin () |
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void | changeAnnoTypeToPlane () |
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void | changeAnnoTypeToSphere () |
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void | OnMeshClicked (PointerEventData eventData) |
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void | hoveredOverMesh (PointerEventData eventData) |
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void | pointerExitMesh (PointerEventData eventData) |
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void | closeAnnotationScreen () |
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bool | isCurrentAnnotation (GameObject annotation) |
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void | updateListInLabelPositioner () |
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List< GameObject > | getAnnotationList () |
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void | resetLayers () |
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bool | annotationClicked (PointerEventData data) |
| Called by Annotation when Clicked on Annotation More...
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void | deleteAllAnnotations () |
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void | clearAll () |
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void | createAnnotation (AnnotationJson annotation) |
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void | updatePatientAnnotationList () |
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void | EditAnnotation (GameObject aListEntry) |
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void | DeleteAnnotation (GameObject aListEntry) |
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GameObject | annotationPinGroupObj |
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GameObject | annotationPlaneGroupObj |
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GameObject | annotationSphereGroupObj |
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GameObject | annotationLabel |
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GameObject | annotationListEntry |
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GameObject | annotationToolBar |
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GameObject | ListScreen |
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GameObject | AddEditScreen |
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GameObject | instructionText |
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GameObject | annotationSettings |
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GameObject | meshNode |
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GameObject | meshPositionNode |
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float | previewTransparency = 0.2f |
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float | editAnnotationTransparency = 0.2f |
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float | defaultTransperency = 0.4f |
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float | organTransparency = 0.4f |
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Definition at line 50 of file AnnotationControl.cs.
bool AnnotationControl.annotationClicked |
( |
PointerEventData |
data | ) |
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inline |
The documentation for this class was generated from the following file: