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void | setupListEntry (GameObject annotation) |
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void | DestroyAnnotation () |
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GameObject | getAnnotation () |
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Color | getAnnotationColor () |
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void | updateLabel (string newLabel) |
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void | EditAnnotation () |
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void | DeleteAnnotation () |
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void | changeAnnotationColor (Color newColor) |
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void | updateAnnotationposition (Quaternion rotation, Vector3 position) |
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Vector2 | getListPos () |
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void | replaceMyAnnotationMesh (GameObject newAnnotationGroup) |
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void | setAnnotationMovementActive (bool active) |
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AnnotationControl.AnnotationType | getMyAnnotationType () |
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void | makeAnnotationTransparent (float alpha) |
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void | resetAnnotationTransparency () |
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void | setAnnotationLayer (string layer) |
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void | setMyAnnotationActive (bool active) |
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void | enableAllCollider (bool enable) |
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Button | editButton |
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Button | deleteButton |
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Text | listEntryLabel |
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Definition at line 5 of file AnnotationListEntry.cs.
The documentation for this class was generated from the following file: