IMHOTEP Framework
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Public Member Functions | |
BlenderFile (string path) | |
List< BlenderObjectBlock > | readObject () |
List< BlenderMesh > | readMesh () |
Static Public Member Functions | |
static List< List< UnityMesh > > | createSubmeshesForUnity (List< BlenderMesh > blenderMesh) |
Properties | |
static int | PointerSize [get, set] |
string | BlenderVersionNumber [get, set] |
string | Filename [get, set] |
List< FileBlock > | FileBockList [get, set] |
List< Structure > | StructureList [get, set] |
This class is able to load a mesh and its position and rotation informations from a blender file. All the other objects, like cameras, annimations, ... will be ignored There is also a methode to create a unity mesh, because Blender uses a right-handed coordinate system and Unity left-handed coordinate system
Definition at line 135 of file BlenderFile.cs.