IMHOTEP Framework
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Public Member Functions | |
override void | Raycast (PointerEventData data, List< RaycastResult > resultAppendList) |
Vector2 | positionFromCanvasSpaceToGraphicSpace (Graphic graphic, Vector2 pos) |
Properties | |
override Camera | eventCamera [get] |
Raycaster to determine Object under a 2D position on the canvas. Seems like Unity doesn't supply a "check which UI-Element was hit at this position on the Canvas" without actually sending a ray (which makes little sense in VR), so I wrote my own.
Definition at line 10 of file CanvasRaycaster.cs.