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void | setTransferFunctionRange (float min, float max) |
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void | displayTransferFunctionList () |
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GameObject | DICOMVolume |
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GameObject | NoVolumeText |
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GameObject | LoadingText |
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GameObject | TextureListEntry |
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GameObject | SideScreenEmpty |
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GameObject | SideScreenMain |
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GameObject | SideScreenTextureList |
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Image | HistogramImage |
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Definition at line 7 of file DicomVolumeControl.cs.
The documentation for this class was generated from the following file: