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const ulong | System = (1ul << (int)EVRButtonId.k_EButton_System) |
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const ulong | ApplicationMenu = (1ul << (int)EVRButtonId.k_EButton_ApplicationMenu) |
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const ulong | Grip = (1ul << (int)EVRButtonId.k_EButton_Grip) |
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const ulong | Axis0 = (1ul << (int)EVRButtonId.k_EButton_Axis0) |
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const ulong | Axis1 = (1ul << (int)EVRButtonId.k_EButton_Axis1) |
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const ulong | Axis2 = (1ul << (int)EVRButtonId.k_EButton_Axis2) |
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const ulong | Axis3 = (1ul << (int)EVRButtonId.k_EButton_Axis3) |
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const ulong | Axis4 = (1ul << (int)EVRButtonId.k_EButton_Axis4) |
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const ulong | Touchpad = (1ul << (int)EVRButtonId.k_EButton_SteamVR_Touchpad) |
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const ulong | Trigger = (1ul << (int)EVRButtonId.k_EButton_SteamVR_Trigger) |
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Definition at line 18 of file SteamVR_Controller.cs.
The documentation for this class was generated from the following file: