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static void | Begin (string levelName, bool showGrid=false, float fadeOutTime=0.5f, float r=0.0f, float g=0.0f, float b=0.0f, float a=1.0f) |
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string | levelName |
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string | internalProcessPath |
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string | internalProcessArgs |
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bool | loadAdditive |
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bool | loadAsync = true |
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Texture | loadingScreen |
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Texture | progressBarEmpty |
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float | loadingScreenWidthInMeters = 6.0f |
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float | progressBarWidthInMeters = 3.0f |
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float | loadingScreenDistance = 0.0f |
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Transform | loadingScreenTransform |
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Texture | front |
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Color | backgroundColor = Color.black |
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bool | showGrid = false |
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float | fadeOutTime = 0.5f |
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float | fadeInTime = 0.5f |
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float | postLoadSettleTime = 0.0f |
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float | loadingScreenFadeInTime = 1.0f |
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float | loadingScreenFadeOutTime = 0.25f |
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bool | autoTriggerOnEnable = false |
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static bool | loading [get] |
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static float | progress [get] |
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static Texture | progressTexture [get] |
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Definition at line 12 of file SteamVR_LoadLevel.cs.
The documentation for this class was generated from the following file: