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void | UpdateOverlay () |
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bool | PollNextEvent (ref VREvent_t pEvent) |
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bool | ComputeIntersection (Vector3 source, Vector3 direction, ref IntersectionResults results) |
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Texture | texture |
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bool | curved = true |
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bool | antialias = true |
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bool | highquality = true |
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float | scale = 3.0f |
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float | distance = 1.25f |
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float | alpha = 1.0f |
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Vector4 | uvOffset = new Vector4(0, 0, 1, 1) |
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Vector2 | mouseScale = new Vector2(1, 1) |
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Vector2 | curvedRange = new Vector2(1, 2) |
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VROverlayInputMethod | inputMethod = VROverlayInputMethod.None |
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Definition at line 11 of file SteamVR_Overlay.cs.
The documentation for this class was generated from the following file: