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void | UpdateModel () |
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Transform | FindComponent (string componentName) |
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void | UpdateComponents (CVRRenderModels renderModels) |
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void | SetDeviceIndex (int index) |
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SteamVR_TrackedObject.EIndex | index = SteamVR_TrackedObject.EIndex.None |
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const string | modelOverrideWarning |
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string | modelOverride |
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Shader | shader |
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bool | verbose = false |
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bool | createComponents = true |
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bool | updateDynamically = true |
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RenderModel_ControllerMode_State_t | controllerModeState |
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const string | k_localTransformName = "attach" |
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static Hashtable | models = new Hashtable() |
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static Hashtable | materials = new Hashtable() |
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string | renderModelName [get, set] |
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Definition at line 14 of file SteamVR_RenderModel.cs.
const string SteamVR_RenderModel.modelOverrideWarning |
Initial value:= "Model override is really only meant to be used in " +
"the scene view for lining things up; using it at runtime is discouraged. Use tracked device " +
"index instead to ensure the correct model is displayed for all users."
Definition at line 18 of file SteamVR_RenderModel.cs.
The documentation for this class was generated from the following file: