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UnityStandardAssets.ImageEffects.Bloom Class Reference
Inheritance diagram for UnityStandardAssets.ImageEffects.Bloom:
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Collaboration diagram for UnityStandardAssets.ImageEffects.Bloom:
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Public Types

enum  LensFlareStyle { Ghosting = 0, Anamorphic = 1, Combined = 2 }
 
enum  TweakMode { Basic = 0, Complex = 1 }
 
enum  HDRBloomMode { Auto = 0, On = 1, Off = 2 }
 
enum  BloomScreenBlendMode { Screen = 0, Add = 1 }
 
enum  BloomQuality { Cheap = 0, High = 1 }
 

Public Member Functions

override bool CheckResources ()
 
void OnRenderImage (RenderTexture source, RenderTexture destination)
 
- Public Member Functions inherited from UnityStandardAssets.ImageEffects.PostEffectsBase
bool Dx11Support ()
 

Public Attributes

TweakMode tweakMode = 0
 
BloomScreenBlendMode screenBlendMode = BloomScreenBlendMode.Add
 
HDRBloomMode hdr = HDRBloomMode.Auto
 
float sepBlurSpread = 2.5f
 
BloomQuality quality = BloomQuality.High
 
float bloomIntensity = 0.5f
 
float bloomThreshold = 0.5f
 
Color bloomThresholdColor = Color.white
 
int bloomBlurIterations = 2
 
int hollywoodFlareBlurIterations = 2
 
float flareRotation = 0.0f
 
LensFlareStyle lensflareMode = (LensFlareStyle) 1
 
float hollyStretchWidth = 2.5f
 
float lensflareIntensity = 0.0f
 
float lensflareThreshold = 0.3f
 
float lensFlareSaturation = 0.75f
 
Color flareColorA = new Color (0.4f, 0.4f, 0.8f, 0.75f)
 
Color flareColorB = new Color (0.4f, 0.8f, 0.8f, 0.75f)
 
Color flareColorC = new Color (0.8f, 0.4f, 0.8f, 0.75f)
 
Color flareColorD = new Color (0.8f, 0.4f, 0.0f, 0.75f)
 
Texture2D lensFlareVignetteMask
 
Shader lensFlareShader
 
Shader screenBlendShader
 
Shader blurAndFlaresShader
 
Shader brightPassFilterShader
 

Additional Inherited Members

- Protected Member Functions inherited from UnityStandardAssets.ImageEffects.PostEffectsBase
Material CheckShaderAndCreateMaterial (Shader s, Material m2Create)
 
Material CreateMaterial (Shader s, Material m2Create)
 
bool CheckSupport ()
 
void Start ()
 
bool CheckSupport (bool needDepth)
 
bool CheckSupport (bool needDepth, bool needHdr)
 
void ReportAutoDisable ()
 
void NotSupported ()
 
void DrawBorder (RenderTexture dest, Material material)
 
- Protected Attributes inherited from UnityStandardAssets.ImageEffects.PostEffectsBase
bool supportHDRTextures = true
 
bool supportDX11 = false
 
bool isSupported = true
 

Detailed Description

Definition at line 9 of file Bloom.cs.


The documentation for this class was generated from the following file: