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UnityStandardAssets.ImageEffects.Blur Class Reference
Inheritance diagram for UnityStandardAssets.ImageEffects.Blur:
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Public Member Functions

void FourTapCone (RenderTexture source, RenderTexture dest, int iteration)
 

Public Attributes

int iterations = 3
 Blur iterations - larger number means more blur.
 
float blurSpread = 0.6f
 
Shader blurShader = null
 

Protected Member Functions

void OnDisable ()
 
void Start ()
 

Properties

Material material [get]
 

Detailed Description

Definition at line 8 of file Blur.cs.

Member Data Documentation

float UnityStandardAssets.ImageEffects.Blur.blurSpread = 0.6f

Blur spread for each iteration. Lower values give better looking blur, but require more iterations to get large blurs. Value is usually between 0.5 and 1.0.

Definition at line 18 of file Blur.cs.


The documentation for this class was generated from the following file: