IMHOTEP Framework
|
Public Attributes | |
float | adaptationSpeed = 0.02f |
float | limitMinimum = 0.2f |
The limit on the minimum luminance (0...1) - we won't go above this. More... | |
float | limitMaximum = 0.6f |
The limit on the maximum luminance (0...1) - we won't go below this. | |
Shader | shaderLum |
Shader | shaderReduce |
Shader | shaderAdapt |
Shader | shaderApply |
Properties | |
Material | materialLum [get] |
Material | materialReduce [get] |
Material | materialAdapt [get] |
Material | materialApply [get] |
Definition at line 8 of file ContrastStretch.cs.
float UnityStandardAssets.ImageEffects.ContrastStretch.adaptationSpeed = 0.02f |
Adaptation speed - percents per frame, if playing at 30FPS. Default is 0.02 (2% each 1/30s).
Definition at line 13 of file ContrastStretch.cs.
float UnityStandardAssets.ImageEffects.ContrastStretch.limitMinimum = 0.2f |
The limit on the minimum luminance (0...1) - we won't go above this.
If our scene is really dark (or really bright), we might not want to stretch its contrast to the full range. limitMinimum=0, limitMaximum=1 is the same as not applying the effect at all. limitMinimum=1, limitMaximum=0 is always stretching colors to full range.
Definition at line 22 of file ContrastStretch.cs.