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UnityStandardAssets.ImageEffects.DepthOfField Class Reference
Inheritance diagram for UnityStandardAssets.ImageEffects.DepthOfField:
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Collaboration diagram for UnityStandardAssets.ImageEffects.DepthOfField:
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Public Types

enum  BlurType { DiscBlur = 0, DX11 = 1 }
 
enum  BlurSampleCount { Low = 0, Medium = 1, High = 2 }
 

Public Member Functions

override bool CheckResources ()
 
- Public Member Functions inherited from UnityStandardAssets.ImageEffects.PostEffectsBase
bool Dx11Support ()
 

Public Attributes

bool visualizeFocus = false
 
float focalLength = 10.0f
 
float focalSize = 0.05f
 
float aperture = 0.5f
 
Transform focalTransform = null
 
float maxBlurSize = 2.0f
 
bool highResolution = false
 
BlurType blurType = BlurType.DiscBlur
 
BlurSampleCount blurSampleCount = BlurSampleCount.High
 
bool nearBlur = false
 
float foregroundOverlap = 1.0f
 
Shader dofHdrShader
 
Shader dx11BokehShader
 
float dx11BokehThreshold = 0.5f
 
float dx11SpawnHeuristic = 0.0875f
 
Texture2D dx11BokehTexture = null
 
float dx11BokehScale = 1.2f
 
float dx11BokehIntensity = 2.5f
 

Additional Inherited Members

- Protected Member Functions inherited from UnityStandardAssets.ImageEffects.PostEffectsBase
Material CheckShaderAndCreateMaterial (Shader s, Material m2Create)
 
Material CreateMaterial (Shader s, Material m2Create)
 
bool CheckSupport ()
 
void Start ()
 
bool CheckSupport (bool needDepth)
 
bool CheckSupport (bool needDepth, bool needHdr)
 
void ReportAutoDisable ()
 
void NotSupported ()
 
void DrawBorder (RenderTexture dest, Material material)
 
- Protected Attributes inherited from UnityStandardAssets.ImageEffects.PostEffectsBase
bool supportHDRTextures = true
 
bool supportDX11 = false
 
bool isSupported = true
 

Detailed Description

Definition at line 9 of file DepthOfField.cs.


The documentation for this class was generated from the following file: