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enum | BlurType { DiscBlur = 0,
DX11 = 1
} |
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enum | BlurSampleCount { Low = 0,
Medium = 1,
High = 2
} |
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bool | visualizeFocus = false |
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float | focalLength = 10.0f |
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float | focalSize = 0.05f |
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float | aperture = 0.5f |
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Transform | focalTransform = null |
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float | maxBlurSize = 2.0f |
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bool | highResolution = false |
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BlurType | blurType = BlurType.DiscBlur |
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BlurSampleCount | blurSampleCount = BlurSampleCount.High |
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bool | nearBlur = false |
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float | foregroundOverlap = 1.0f |
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Shader | dofHdrShader |
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Shader | dx11BokehShader |
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float | dx11BokehThreshold = 0.5f |
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float | dx11SpawnHeuristic = 0.0875f |
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Texture2D | dx11BokehTexture = null |
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float | dx11BokehScale = 1.2f |
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float | dx11BokehIntensity = 2.5f |
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Protected Member Functions inherited from UnityStandardAssets.ImageEffects.PostEffectsBase |
Material | CheckShaderAndCreateMaterial (Shader s, Material m2Create) |
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Material | CreateMaterial (Shader s, Material m2Create) |
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bool | CheckSupport () |
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void | Start () |
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bool | CheckSupport (bool needDepth) |
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bool | CheckSupport (bool needDepth, bool needHdr) |
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void | ReportAutoDisable () |
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void | NotSupported () |
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void | DrawBorder (RenderTexture dest, Material material) |
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Protected Attributes inherited from UnityStandardAssets.ImageEffects.PostEffectsBase |
bool | supportHDRTextures = true |
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bool | supportDX11 = false |
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bool | isSupported = true |
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Definition at line 9 of file DepthOfField.cs.
The documentation for this class was generated from the following file:
- /var/www/test/server/website/imhotep/Assets/Standard Assets/Effects/ImageEffects/Scripts/DepthOfField.cs