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enum | Dof34QualitySetting { OnlyBackground = 1,
BackgroundAndForeground = 2
} |
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enum | DofResolution { High = 2,
Medium = 3,
Low = 4
} |
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enum | DofBlurriness { Low = 1,
High = 2,
VeryHigh = 4
} |
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enum | BokehDestination { Background = 0x1,
Foreground = 0x2,
BackgroundAndForeground = 0x3
} |
|
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Dof34QualitySetting | quality = Dof34QualitySetting.OnlyBackground |
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DofResolution | resolution = DofResolution.Low |
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bool | simpleTweakMode = true |
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float | focalPoint = 1.0f |
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float | smoothness = 0.5f |
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float | focalZDistance = 0.0f |
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float | focalZStartCurve = 1.0f |
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float | focalZEndCurve = 1.0f |
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Transform | objectFocus = null |
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float | focalSize = 0.0f |
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DofBlurriness | bluriness = DofBlurriness.High |
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float | maxBlurSpread = 1.75f |
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float | foregroundBlurExtrude = 1.15f |
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Shader | dofBlurShader |
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Shader | dofShader |
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bool | visualize = false |
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BokehDestination | bokehDestination = BokehDestination.Background |
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bool | bokeh = false |
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bool | bokehSupport = true |
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Shader | bokehShader |
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Texture2D | bokehTexture |
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float | bokehScale = 2.4f |
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float | bokehIntensity = 0.15f |
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float | bokehThresholdContrast = 0.1f |
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float | bokehThresholdLuminance = 0.55f |
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int | bokehDownsample = 1 |
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Protected Member Functions inherited from UnityStandardAssets.ImageEffects.PostEffectsBase |
Material | CheckShaderAndCreateMaterial (Shader s, Material m2Create) |
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Material | CreateMaterial (Shader s, Material m2Create) |
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bool | CheckSupport () |
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void | Start () |
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bool | CheckSupport (bool needDepth) |
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bool | CheckSupport (bool needDepth, bool needHdr) |
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void | ReportAutoDisable () |
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void | NotSupported () |
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void | DrawBorder (RenderTexture dest, Material material) |
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Protected Attributes inherited from UnityStandardAssets.ImageEffects.PostEffectsBase |
bool | supportHDRTextures = true |
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bool | supportDX11 = false |
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bool | isSupported = true |
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Definition at line 9 of file DepthOfFieldDeprecated.cs.
The documentation for this class was generated from the following file: