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enum | SSAOSamples { Low = 0,
Medium = 1,
High = 2
} |
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float | m_Radius = 0.4f |
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SSAOSamples | m_SampleCount = SSAOSamples.Medium |
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float | m_OcclusionIntensity = 1.5f |
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int | m_Blur = 2 |
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int | m_Downsampling = 2 |
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float | m_OcclusionAttenuation = 1.0f |
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float | m_MinZ = 0.01f |
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Shader | m_SSAOShader |
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Texture2D | m_RandomTexture |
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The documentation for this class was generated from the following file: