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UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration Class Reference
Inheritance diagram for UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration:
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Collaboration diagram for UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration:
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Public Types

enum  AberrationMode { Simple = 0, Advanced = 1 }
 

Public Member Functions

override bool CheckResources ()
 
- Public Member Functions inherited from UnityStandardAssets.ImageEffects.PostEffectsBase
bool Dx11Support ()
 

Public Attributes

AberrationMode mode = AberrationMode.Simple
 
float intensity = 0.036f
 
float chromaticAberration = 0.2f
 
float axialAberration = 0.5f
 
float blur = 0.0f
 
float blurSpread = 0.75f
 
float luminanceDependency = 0.25f
 
float blurDistance = 2.5f
 
Shader vignetteShader
 
Shader separableBlurShader
 
Shader chromAberrationShader
 

Additional Inherited Members

- Protected Member Functions inherited from UnityStandardAssets.ImageEffects.PostEffectsBase
Material CheckShaderAndCreateMaterial (Shader s, Material m2Create)
 
Material CreateMaterial (Shader s, Material m2Create)
 
bool CheckSupport ()
 
void Start ()
 
bool CheckSupport (bool needDepth)
 
bool CheckSupport (bool needDepth, bool needHdr)
 
void ReportAutoDisable ()
 
void NotSupported ()
 
void DrawBorder (RenderTexture dest, Material material)
 
- Protected Attributes inherited from UnityStandardAssets.ImageEffects.PostEffectsBase
bool supportHDRTextures = true
 
bool supportDX11 = false
 
bool isSupported = true
 

Detailed Description

Definition at line 9 of file VignetteAndChromaticAberration.cs.


The documentation for this class was generated from the following file: