IMHOTEP Framework
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This is the complete list of members for Valve.VR.CVRCompositor, including all inherited members.
CanRenderScene() (defined in Valve.VR.CVRCompositor) | Valve.VR.CVRCompositor | inline |
ClearLastSubmittedFrame() (defined in Valve.VR.CVRCompositor) | Valve.VR.CVRCompositor | inline |
ClearSkyboxOverride() (defined in Valve.VR.CVRCompositor) | Valve.VR.CVRCompositor | inline |
CompositorBringToFront() (defined in Valve.VR.CVRCompositor) | Valve.VR.CVRCompositor | inline |
CompositorDumpImages() (defined in Valve.VR.CVRCompositor) | Valve.VR.CVRCompositor | inline |
CompositorGoToBack() (defined in Valve.VR.CVRCompositor) | Valve.VR.CVRCompositor | inline |
CompositorQuit() (defined in Valve.VR.CVRCompositor) | Valve.VR.CVRCompositor | inline |
FadeGrid(float fSeconds, bool bFadeIn) (defined in Valve.VR.CVRCompositor) | Valve.VR.CVRCompositor | inline |
FadeToColor(float fSeconds, float fRed, float fGreen, float fBlue, float fAlpha, bool bBackground) (defined in Valve.VR.CVRCompositor) | Valve.VR.CVRCompositor | inline |
ForceInterleavedReprojectionOn(bool bOverride) (defined in Valve.VR.CVRCompositor) | Valve.VR.CVRCompositor | inline |
ForceReconnectProcess() (defined in Valve.VR.CVRCompositor) | Valve.VR.CVRCompositor | inline |
GetCumulativeStats(ref Compositor_CumulativeStats pStats, uint nStatsSizeInBytes) (defined in Valve.VR.CVRCompositor) | Valve.VR.CVRCompositor | inline |
GetCurrentFadeColor(bool bBackground) (defined in Valve.VR.CVRCompositor) | Valve.VR.CVRCompositor | inline |
GetCurrentGridAlpha() (defined in Valve.VR.CVRCompositor) | Valve.VR.CVRCompositor | inline |
GetCurrentSceneFocusProcess() (defined in Valve.VR.CVRCompositor) | Valve.VR.CVRCompositor | inline |
GetFrameTimeRemaining() (defined in Valve.VR.CVRCompositor) | Valve.VR.CVRCompositor | inline |
GetFrameTiming(ref Compositor_FrameTiming pTiming, uint unFramesAgo) (defined in Valve.VR.CVRCompositor) | Valve.VR.CVRCompositor | inline |
GetFrameTimings(ref Compositor_FrameTiming pTiming, uint nFrames) (defined in Valve.VR.CVRCompositor) | Valve.VR.CVRCompositor | inline |
GetLastFrameRenderer() (defined in Valve.VR.CVRCompositor) | Valve.VR.CVRCompositor | inline |
GetLastPoseForTrackedDeviceIndex(uint unDeviceIndex, ref TrackedDevicePose_t pOutputPose, ref TrackedDevicePose_t pOutputGamePose) (defined in Valve.VR.CVRCompositor) | Valve.VR.CVRCompositor | inline |
GetLastPoses(TrackedDevicePose_t[] pRenderPoseArray, TrackedDevicePose_t[] pGamePoseArray) (defined in Valve.VR.CVRCompositor) | Valve.VR.CVRCompositor | inline |
GetMirrorTextureD3D11(EVREye eEye, IntPtr pD3D11DeviceOrResource, ref IntPtr ppD3D11ShaderResourceView) (defined in Valve.VR.CVRCompositor) | Valve.VR.CVRCompositor | inline |
GetMirrorTextureGL(EVREye eEye, ref uint pglTextureId, IntPtr pglSharedTextureHandle) (defined in Valve.VR.CVRCompositor) | Valve.VR.CVRCompositor | inline |
GetTrackingSpace() (defined in Valve.VR.CVRCompositor) | Valve.VR.CVRCompositor | inline |
GetVulkanDeviceExtensionsRequired(IntPtr pPhysicalDevice, System.Text.StringBuilder pchValue, uint unBufferSize) (defined in Valve.VR.CVRCompositor) | Valve.VR.CVRCompositor | inline |
GetVulkanInstanceExtensionsRequired(System.Text.StringBuilder pchValue, uint unBufferSize) (defined in Valve.VR.CVRCompositor) | Valve.VR.CVRCompositor | inline |
HideMirrorWindow() (defined in Valve.VR.CVRCompositor) | Valve.VR.CVRCompositor | inline |
IsFullscreen() (defined in Valve.VR.CVRCompositor) | Valve.VR.CVRCompositor | inline |
IsMirrorWindowVisible() (defined in Valve.VR.CVRCompositor) | Valve.VR.CVRCompositor | inline |
LockGLSharedTextureForAccess(IntPtr glSharedTextureHandle) (defined in Valve.VR.CVRCompositor) | Valve.VR.CVRCompositor | inline |
PostPresentHandoff() (defined in Valve.VR.CVRCompositor) | Valve.VR.CVRCompositor | inline |
ReleaseMirrorTextureD3D11(IntPtr pD3D11ShaderResourceView) (defined in Valve.VR.CVRCompositor) | Valve.VR.CVRCompositor | inline |
ReleaseSharedGLTexture(uint glTextureId, IntPtr glSharedTextureHandle) (defined in Valve.VR.CVRCompositor) | Valve.VR.CVRCompositor | inline |
SetExplicitTimingMode(EVRCompositorTimingMode eTimingMode) (defined in Valve.VR.CVRCompositor) | Valve.VR.CVRCompositor | inline |
SetSkyboxOverride(Texture_t[] pTextures) (defined in Valve.VR.CVRCompositor) | Valve.VR.CVRCompositor | inline |
SetTrackingSpace(ETrackingUniverseOrigin eOrigin) (defined in Valve.VR.CVRCompositor) | Valve.VR.CVRCompositor | inline |
ShouldAppRenderWithLowResources() (defined in Valve.VR.CVRCompositor) | Valve.VR.CVRCompositor | inline |
ShowMirrorWindow() (defined in Valve.VR.CVRCompositor) | Valve.VR.CVRCompositor | inline |
Submit(EVREye eEye, ref Texture_t pTexture, ref VRTextureBounds_t pBounds, EVRSubmitFlags nSubmitFlags) (defined in Valve.VR.CVRCompositor) | Valve.VR.CVRCompositor | inline |
SubmitExplicitTimingData() (defined in Valve.VR.CVRCompositor) | Valve.VR.CVRCompositor | inline |
SuspendRendering(bool bSuspend) (defined in Valve.VR.CVRCompositor) | Valve.VR.CVRCompositor | inline |
UnlockGLSharedTextureForAccess(IntPtr glSharedTextureHandle) (defined in Valve.VR.CVRCompositor) | Valve.VR.CVRCompositor | inline |
WaitGetPoses(TrackedDevicePose_t[] pRenderPoseArray, TrackedDevicePose_t[] pGamePoseArray) (defined in Valve.VR.CVRCompositor) | Valve.VR.CVRCompositor | inline |