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Valve.VR.InteractionSystem.ArcheryTarget Class Reference
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Public Attributes

UnityEvent onTakeDamage
 
bool onceOnly = false
 
Transform targetCenter
 
Transform baseTransform
 
Transform fallenDownTransform
 
float fallTime = 0.5f
 

Detailed Description

Definition at line 14 of file ArcheryTarget.cs.


The documentation for this class was generated from the following file: