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GameObject | SpawnBalloon (Balloon.BalloonColor color=Balloon.BalloonColor.Red) |
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void | SpawnBalloonFromEvent (int color) |
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float | minSpawnTime = 5f |
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float | maxSpawnTime = 15f |
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GameObject | balloonPrefab |
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bool | autoSpawn = true |
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bool | spawnAtStartup = true |
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bool | playSounds = true |
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SoundPlayOneshot | inflateSound |
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SoundPlayOneshot | stretchSound |
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bool | sendSpawnMessageToParent = false |
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float | scale = 1f |
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Transform | spawnDirectionTransform |
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float | spawnForce |
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bool | attachBalloon = false |
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Balloon.BalloonColor | color = Balloon.BalloonColor.Random |
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Definition at line 13 of file BalloonSpawner.cs.
The documentation for this class was generated from the following file:
- /var/www/test/server/website/imhotep/Assets/ThirdParty/SteamVR/InteractionSystem/Longbow/Scripts/BalloonSpawner.cs