|
enum | Axis_t { XAxis,
YAxis,
ZAxis
} |
|
|
Axis_t | axisOfRotation = Axis_t.XAxis |
|
Collider | childCollider = null |
|
LinearMapping | linearMapping |
|
bool | hoverLock = false |
|
bool | limited = false |
|
Vector2 | frozenDistanceMinMaxThreshold = new Vector2( 0.1f, 0.2f ) |
|
UnityEvent | onFrozenDistanceThreshold |
|
float | minAngle = -45.0f |
|
bool | freezeOnMin = false |
|
UnityEvent | onMinAngle |
|
float | maxAngle = 45.0f |
|
bool | freezeOnMax = false |
|
UnityEvent | onMaxAngle |
|
bool | forceStart = false |
|
float | startAngle = 0.0f |
|
bool | rotateGameObject = true |
|
bool | debugPath = false |
|
int | dbgPathLimit = 50 |
|
TextMesh | debugText = null |
|
float | outAngle |
|
Definition at line 16 of file CircularDrive.cs.
The documentation for this class was generated from the following file:
- /var/www/test/server/website/imhotep/Assets/ThirdParty/SteamVR/InteractionSystem/Core/Scripts/CircularDrive.cs