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Valve.VR.InteractionSystem.CircularDrive Class Reference
Inheritance diagram for Valve.VR.InteractionSystem.CircularDrive:
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Public Types

enum  Axis_t { XAxis, YAxis, ZAxis }
 

Public Attributes

Axis_t axisOfRotation = Axis_t.XAxis
 
Collider childCollider = null
 
LinearMapping linearMapping
 
bool hoverLock = false
 
bool limited = false
 
Vector2 frozenDistanceMinMaxThreshold = new Vector2( 0.1f, 0.2f )
 
UnityEvent onFrozenDistanceThreshold
 
float minAngle = -45.0f
 
bool freezeOnMin = false
 
UnityEvent onMinAngle
 
float maxAngle = 45.0f
 
bool freezeOnMax = false
 
UnityEvent onMaxAngle
 
bool forceStart = false
 
float startAngle = 0.0f
 
bool rotateGameObject = true
 
bool debugPath = false
 
int dbgPathLimit = 50
 
TextMesh debugText = null
 
float outAngle
 

Detailed Description

Definition at line 16 of file CircularDrive.cs.


The documentation for this class was generated from the following file: