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enum | Handedness { Left,
Right
} |
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void | ArrowReleased () |
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float | GetArrowVelocity () |
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void | StartRotationLerp () |
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void | StartNock (ArrowHand currentArrowHand) |
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void | ArrowInPosition () |
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void | ReleaseNock () |
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Handedness | currentHandGuess = Handedness.Left |
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Transform | pivotTransform |
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Transform | handleTransform |
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Transform | nockTransform |
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Transform | nockRestTransform |
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bool | autoSpawnArrowHand = true |
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ItemPackage | arrowHandItemPackage |
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GameObject | arrowHandPrefab |
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bool | nocked |
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bool | pulled |
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float | arrowMinVelocity = 3f |
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float | arrowMaxVelocity = 30f |
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float | drawOffset = 0.06f |
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LinearMapping | bowDrawLinearMapping |
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SoundBowClick | drawSound |
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SoundPlayOneshot | arrowSlideSound |
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SoundPlayOneshot | releaseSound |
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SoundPlayOneshot | nockSound |
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Definition at line 15 of file Longbow.cs.
The documentation for this class was generated from the following file:
- /var/www/test/server/website/imhotep/Assets/ThirdParty/SteamVR/InteractionSystem/Longbow/Scripts/Longbow.cs