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void | Play () |
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void | PlayWithDelay (float delayTime) |
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AudioClip | PlayOneShotSound () |
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AudioClip | PlayLooping () |
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void | Disable () |
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void | Stop () |
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AudioClip[] | waveFile |
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bool | stopOnPlay |
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bool | disableOnEnd |
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bool | looping |
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bool | stopOnEnd |
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bool | playOnAwakeWithDelay |
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bool | useRandomVolume = true |
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float | volMin = 1.0f |
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float | volMax = 1.0f |
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bool | useRandomPitch = true |
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float | pitchMin = 1.0f |
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float | pitchMax = 1.0f |
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bool | useRetriggerTime = false |
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float | timeInitial = 0.0f |
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float | timeMin = 0.0f |
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float | timeMax = 0.0f |
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bool | useRandomSilence = false |
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float | percentToNotPlay = 0.0f |
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float | delayOffsetTime = 0.0f |
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Definition at line 14 of file PlaySound.cs.
The documentation for this class was generated from the following file:
- /var/www/test/server/website/imhotep/Assets/ThirdParty/SteamVR/InteractionSystem/Core/Scripts/PlaySound.cs