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enum | TeleportPointType { MoveToLocation,
SwitchToNewScene
} |
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override bool | ShouldActivate (Vector3 playerPosition) |
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override bool | ShouldMovePlayer () |
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override void | Highlight (bool highlight) |
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override void | UpdateVisuals () |
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override void | SetAlpha (float tintAlpha, float alphaPercent) |
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void | SetMeshMaterials (Material material, Color textColor) |
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void | TeleportToScene () |
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void | GetRelevantComponents () |
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void | ReleaseRelevantComponents () |
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void | UpdateVisualsInEditor () |
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void | SetLocked (bool locked) |
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virtual void | TeleportPlayer (Vector3 pointedAtPosition) |
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TeleportPointType | teleportType = TeleportPointType.MoveToLocation |
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string | title |
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string | switchToScene |
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Color | titleVisibleColor |
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Color | titleHighlightedColor |
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Color | titleLockedColor |
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bool | playerSpawnPoint = false |
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bool | locked = false |
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bool | markerActive = true |
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override bool | showReticle [get] |
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virtual bool | showReticle [get] |
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Definition at line 16 of file TeleportPoint.cs.
The documentation for this class was generated from the following file:
- /var/www/test/server/website/imhotep/Assets/ThirdParty/SteamVR/InteractionSystem/Teleport/Scripts/TeleportPoint.cs