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InputDeviceManager.InputDeviceType | getDeviceType () |
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Ray | createRay () |
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Vector2 | getTexCoordMovement () |
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Vector3 | getMovement () |
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bool | isLeftButtonDown () |
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bool | isRightButtonDown () |
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bool | isMiddleButtonDown () |
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new void | Start () |
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ButtonInfo | updateButtonInfo () |
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Camera | getEventCamera () |
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Vector2 | getTexCoordDelta () |
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Vector3 | get3DDelta () |
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void | setTexCoordDelta (Vector2 delta) |
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Vector2 | getScrollDelta () |
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void | Start () |
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void | Update () |
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bool | hoverTouchpadCenter () |
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bool | hoverTouchpadLeft () |
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bool | hoverTouchpadRight () |
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bool | hoverTouchpadUp () |
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bool | hoverTouchpadDown () |
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bool | triggerPressed () |
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float | triggerValue () |
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bool | touchpadPressed () |
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void | shake (float seconds, float strength=1f) |
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void | set3DDelta (Vector2 delta) |
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void | setTouchpadCentralIcon (Sprite s) |
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void | setTouchpadDirectionIcons (Sprite l, Sprite r, Sprite u, Sprite d) |
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void | StartHapticVibration (float length, float strength) |
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void | StopHapticVibration () |
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void | set3DDelta (Vector2 delta) |
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Color | iconColor = new Color( 0.7f, 0.85f, 1.0f ) |
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Color | iconColorHighlight = new Color( 0.85f, 1.0f, 0.85f ) |
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void | UpdateTouchpad () |
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PointerEventData.FramePressState | UpdateTriggerState () |
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PointerEventData.FramePressState | UpdateTouchpadButton () |
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IEnumerator | HapticVibrationCoroutine (float length, float strength) |
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bool | triggerPressedDown = false |
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bool | helpState = false |
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Vector2 | previousTouchpad = Vector2.zero |
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PointerEventData.FramePressState | m_triggerButtonState = PointerEventData.FramePressState.NotChanged |
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PointerEventData.FramePressState | m_touchpadButtonState = PointerEventData.FramePressState.NotChanged |
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Coroutine | vibrationCoroutine |
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SteamVR_TrackedObject.EIndex | controllerIndex [get] |
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Vector2 | touchpadValue [get, set] |
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Vector2 | touchpadDelta [get, set] |
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PointerEventData.FramePressState | triggerButtonState [get] |
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PointerEventData.FramePressState | touchpadButtonState [get] |
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Vector3 | positionDelta [get, set] |
| The movement of the controller since the previous frame in world space:
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Definition at line 6 of file ViveControllerInputDevice.cs.
The documentation for this class was generated from the following file: