1 using UnityEngine.EventSystems;
3 using System.Collections;
8 InputDeviceManager.InputDeviceType getDeviceType ();
10 Vector2 getScrollDelta();
17 Camera getEventCamera ();
19 Vector2 getTexCoordDelta();
22 void setTexCoordDelta( Vector2 delta );
23 void set3DDelta( Vector2 delta );
25 bool isLeftButtonDown();
26 bool isRightButtonDown();
27 bool isMiddleButtonDown();