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MeshInterface.cs
1 using System;
2 using System.Collections.Generic;
3 using System.Linq;
4 using System.Text;
5 using UnityEngine;
6 
7 namespace BlenderMeshReader
8 {
9  interface MeshInterface
10  {
11  string Name { get; set; }
12  //X,Y,Z coordinates of vertices
13  Vector3[] VertexList { get; set; }
14  Vector3[] NormalList { get; set; }
15  //List of vertex indices which represent the triangles. Computed from PolygonList and LoopList
16  int[] TriangleList { get; set; }
17  }
18 }