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SepiaTone.cs
1 using System;
2 using UnityEngine;
3 
4 namespace UnityStandardAssets.ImageEffects
5 {
6  [ExecuteInEditMode]
7  [AddComponentMenu("Image Effects/Color Adjustments/Sepia Tone")]
8  public class SepiaTone : ImageEffectBase
9  {
10  // Called by camera to apply image effect
11  void OnRenderImage (RenderTexture source, RenderTexture destination)
12  {
13  Graphics.Blit (source, destination, material);
14  }
15  }
16 }