2 using System.Collections;
3 using UnityEngine.EventSystems;
4 using System.Collections.Generic;
16 if (Input.GetKeyDown(KeyCode.Y) )
19 Ray ray =
new Ray(Camera.main.transform.position, Camera.main.transform.forward);
20 LayerMask onlyMeshViewLayer = 1000000000;
22 if (Physics.Raycast(ray, out hit, Mathf.Infinity, onlyMeshViewLayer))
25 Vector3 offset =
new Vector3(0.1f, 0.1f, 0.1f);
26 Debug.DrawLine(Camera.main.transform.position + offset, hit.point, Color.red, 10f);