2 using System.Collections;
12 Vector3 center = trans.TransformPoint (localBounds.center);
13 Vector3 extents = trans.TransformVector (localBounds.extents);
14 return new Bounds (center, extents * 2f);
22 Vector3 center = trans.InverseTransformPoint (worldBounds.center);
23 Vector3 extents = trans.InverseTransformVector (worldBounds.extents);
24 return new Bounds (center, extents * 2f);