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void | CreateLabel (GameObject annotationLabelMaster) |
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void | setLabeText (String newLabel) |
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void | updatePosition (Quaternion rotation, Vector3 position) |
| Updates the position and Rotation in local Coordinates. More...
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GameObject | getLabel () |
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String | getLabelText () |
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Color | getColor () |
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void | saveLabelChanges () |
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void | changeColor (Color newColor) |
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void | setDefaultColor () |
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void | makeTransperent (float alpha) |
| Makes the Annotation transperent. More...
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void | setDefaultTransparency () |
| Reste Transparency of Annotation More...
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void | disableMeshCollider () |
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void | enableAllCollider (bool enable) |
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void | transferAnnotationSettings (GameObject settingSource) |
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void | setMovementMeshsActive (bool active) |
| Sets the movement meshs active. More...
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void | OnPointerHover (UnityEngine.EventSystems.PointerEventData eventData) |
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void | endHover () |
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void | rescaleMesh (Vector3 newScale) |
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Vector3 | getMeshScale () |
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void | rotateMesh (Quaternion rotation) |
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Quaternion | getMeshRotation () |
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void | translateMesh (Vector3 newPos) |
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void | changeAnnotationMeshLayer (String layer) |
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bool | LabelClicked (PointerEventData data) |
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void | AnnotationClicked (BaseEventData eventData) |
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void | saveAnnotationChanges () |
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void | destroyAnnotation () |
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void | ViveMovement (bool active) |
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string | creator |
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DateTime | creationDate |
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GameObject | myAnnotationLabel |
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GameObject | myAnnotationMesh |
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GameObject | rotationObjects |
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GameObject | translationObjects |
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GameObject | scalingObjects |
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GameObject | viveMoveObject |
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GameObject | myAnnotationListEntry |
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AnnotationControl.AnnotationType | myType |
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Material | defaultMaterial |
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Collider | myCollider |
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float | maxDistanceToMeshNode = 12f |
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float | MoveCircleRadiant = 0.5f |
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Definition at line 10 of file Annotation.cs.
void Annotation.makeTransperent |
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float |
alpha | ) |
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inline |
void Annotation.setDefaultTransparency |
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inline |
void Annotation.setMovementMeshsActive |
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bool |
active | ) |
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inline |
Sets the movement meshs active.
- Parameters
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active | If set to true active the moving Objects appear depending on active Controller and the Annotation gets Transparent. |
Definition at line 189 of file Annotation.cs.
void Annotation.updatePosition |
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Quaternion |
rotation, |
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Vector3 |
position |
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) |
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inline |
Updates the position and Rotation in local Coordinates.
- Parameters
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rotation | new Rotation. |
position | new Position. |
Definition at line 73 of file Annotation.cs.
The documentation for this class was generated from the following file:
- /var/www/test/server/website/imhotep/Assets/Tools/AnnotationWidget/Annotation.cs