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enum | RayInfoStates { rayHitsUI,
rayHitsMesh,
rayHitsBackground
} |
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enum | InputDeviceType { Mouse,
ViveController
} |
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void | registerInputDevice (InputDevice device) |
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void | registerLeftController (LeftController left) |
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void | shakeLeftController (float seconds, float strength=1f) |
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void | setLeftControllerTouchpadIcons (Sprite left, Sprite right, Sprite up, Sprite down) |
| Handle Icons:
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void | setRightControllerTouchpadIcons (Sprite left, Sprite right, Sprite up, Sprite down) |
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void | setRightControllerTouchpadIconCentral (Sprite center) |
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void | setLeftControllerTouchpadIconCentral (Sprite center) |
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void | resetToolIcons () |
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RayInfoStates | rayInfo = RayInfoStates.rayHitsBackground |
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InputDevice | currentInputDevice = null |
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Definition at line 6 of file InputDeviceManager.cs.
The documentation for this class was generated from the following file: