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LoadingScreen Class Reference
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Public Attributes

GameObject LoadingScreenWidget
 
GameObject TextPatientName
 

Detailed Description

Loading Screen control. This controls the LoadingScreenWidget and sets the texts on the LoadingScreenWidget. Texts and the Widget must be assigned in the editor. This class reactis to events in the PatientEventSystem. Activate the Loading Screen by triggering "Event.PATIENT_StartLoading". Then add jobs by using Event.LOADING_AddLoadingJob. Each of these should later be followed by an Event.LOADING_RemoveLoadingJob (with the same name passed as argument!) Once all jobs have been removed, the loading screen automatically disappears.

Definition at line 16 of file LoadingScreen.cs.


The documentation for this class was generated from the following file: