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GameObject | rectBase |
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GameObject | front |
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GameObject | left |
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GameObject | right |
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GameObject | frontLeft |
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GameObject | frontRight |
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GameObject | rounded |
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GameObject | chair |
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GameObject | footPrints |
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GameObject | mainCamera |
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Camera | UICamera |
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Material | UiMeshMaterial |
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float | UIMeshRoundedRadius = 1.2f |
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float | UIMeshRoundedAngle = 180f |
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float | UIMeshRoundedSideLength = 0.3f |
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float | UIMeshRoundedBottom = 0.35f |
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float | UIMeshRoundedHeight = 2.0f |
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float | UIMeshRectangularBottom = 0.75f |
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float | UIMeshRectangularHeight = 2.0f |
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float | UIMeshRectangularRadius = 0.425f |
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GameObject | viveRig |
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static Platform | instance [get, set] |
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GameObject | UIMesh [get, set] |
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Definition at line 6 of file Platform.cs.
Transform Platform.getCenterTransformForScreen |
( |
UI.Screen |
s | ) |
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inline |
Return a transform representing the center of the screen. This transform is placed at the center of a screen and (on the platform) and is oriented inwards, i.e. towards the player. The transform can be used to determine if a movement is "towards" or "away from" a certain screen.
Definition at line 596 of file Platform.cs.
GameObject Platform.toolStandPosition |
( |
uint |
number, |
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uint |
numberOfToolStands |
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) |
| |
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inline |
Return a new GameObject into which a new toolstand can be placed. numberOfToolStands is the total number of toolstands that will be used. number is the toolstand to generate, which must be between 0 and numberOfToolStands.
Definition at line 466 of file Platform.cs.
void Platform.updateCenterGameObjects |
( |
| ) |
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inline |
Create empty GameObjects representing the centers of the screens. Each of these objects is roughly at the center of each virtual screen. The objects all face "inwards", i.e. towards the center of the platform. They can be used to calculate, for example, whether an object is moving "towards" or "away from" a screen.
Definition at line 545 of file Platform.cs.
The documentation for this class was generated from the following file:
- /var/www/test/server/website/imhotep/Assets/Core/World/Platform.cs