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SteamVR Class Reference
Inheritance diagram for SteamVR:
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Collaboration diagram for SteamVR:
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Public Member Functions

string GetTrackedDeviceString (uint deviceId)
 
string GetStringProperty (ETrackedDeviceProperty prop, uint deviceId=OpenVR.k_unTrackedDeviceIndex_Hmd)
 
float GetFloatProperty (ETrackedDeviceProperty prop, uint deviceId=OpenVR.k_unTrackedDeviceIndex_Hmd)
 
void Dispose ()
 

Static Public Member Functions

static void SafeDispose ()
 

Public Attributes

ETextureType textureType
 

Static Public Attributes

static bool[] connected = new bool[OpenVR.k_unMaxTrackedDeviceCount]
 

Properties

static bool active [get]
 
static bool enabled [get, set]
 
static SteamVR instance [get]
 
static bool usingNativeSupport [get]
 
CVRSystem hmd [get, set]
 
CVRCompositor compositor [get, set]
 
CVROverlay overlay [get, set]
 
static bool initializing [get, set]
 
static bool calibrating [get, set]
 
static bool outOfRange [get, set]
 
float sceneWidth [get, set]
 
float sceneHeight [get, set]
 
float aspect [get, set]
 
float fieldOfView [get, set]
 
Vector2 tanHalfFov [get, set]
 
VRTextureBounds_t[] textureBounds [get, set]
 
SteamVR_Utils.RigidTransform[] eyes [get, set]
 
string hmd_TrackingSystemName [get]
 
string hmd_ModelNumber [get]
 
string hmd_SerialNumber [get]
 
float hmd_SecondsFromVsyncToPhotons [get]
 
float hmd_DisplayFrequency [get]
 

Detailed Description

Definition at line 10 of file SteamVR.cs.


The documentation for this class was generated from the following file: