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| Device (uint i) |
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VRControllerState_t | GetState () |
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VRControllerState_t | GetPrevState () |
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TrackedDevicePose_t | GetPose () |
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void | Update () |
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bool | GetPress (ulong buttonMask) |
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bool | GetPressDown (ulong buttonMask) |
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bool | GetPressUp (ulong buttonMask) |
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bool | GetPress (EVRButtonId buttonId) |
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bool | GetPressDown (EVRButtonId buttonId) |
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bool | GetPressUp (EVRButtonId buttonId) |
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bool | GetTouch (ulong buttonMask) |
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bool | GetTouchDown (ulong buttonMask) |
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bool | GetTouchUp (ulong buttonMask) |
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bool | GetTouch (EVRButtonId buttonId) |
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bool | GetTouchDown (EVRButtonId buttonId) |
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bool | GetTouchUp (EVRButtonId buttonId) |
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Vector2 | GetAxis (EVRButtonId buttonId=EVRButtonId.k_EButton_SteamVR_Touchpad) |
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void | TriggerHapticPulse (ushort durationMicroSec=500, EVRButtonId buttonId=EVRButtonId.k_EButton_SteamVR_Touchpad) |
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bool | GetHairTrigger () |
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bool | GetHairTriggerDown () |
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bool | GetHairTriggerUp () |
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float | hairTriggerDelta = 0.1f |
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uint | index [get, set] |
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bool | valid [get, set] |
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bool | connected [get] |
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bool | hasTracking [get] |
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bool | outOfRange [get] |
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bool | calibrating [get] |
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bool | uninitialized [get] |
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SteamVR_Utils.RigidTransform | transform [get] |
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Vector3 | velocity [get] |
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Vector3 | angularVelocity [get] |
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Definition at line 32 of file SteamVR_Controller.cs.
The documentation for this class was generated from the following file: