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void | OnEnable () |
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void | OnDisable () |
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void | setPointerIsOnUI (bool onUI) |
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void | setPointerIsOnPlatformUI (bool onUI) |
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void | setCamera (Camera cam) |
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Widget | getWidgetByName (string name) |
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void | selectTab (Button b) |
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void | unselectTab (Button b) |
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int | addIndication (UI.Screen screen, string message) |
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void | clearIndication (int id) |
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void | closePatient () |
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void | savePatient () |
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void | patientLoaded (object obj=null) |
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Camera | UICamera |
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float | UIScale = 0.0025f |
| The scale with which all the UI elements are scaled (i.e. pixels to meters)
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float | pixelsPerMeter = 500f |
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float | aspectRatio = 1f |
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Color | TabHighlightColor |
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Color | ButtonBaseColor |
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Color | ButtonHighlightColor |
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Sprite | normalTabImage |
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Sprite | selectedTabImage |
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GameObject | indicatorLeft |
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GameObject | indicatorRight |
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GameObject | statusBar |
| A bar on the lower end of the screen (for close button etc.)
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GameObject | PatientSelector |
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Definition at line 9 of file Core.cs.
bool UI.Core.pointerIsOverPlatformUIObject |
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getset |
Is set to true whenever the mouse is over a UI element on the platform (but ignores UI elments which are beyond the UIMesh, like things that are attached to the organs).
Definition at line 15 of file Core.cs.
The documentation for this class was generated from the following file:
- /var/www/test/server/website/imhotep/Assets/Core/UI/Core.cs